![]() There are ways to generate the underlying source imagery in 3D animation programs, but I wanted the realism and authenticity of sourcing from actual photographs of the models and figures. The biggest challenge to using Character Animator is creating digital puppets, which are deeply layered Photoshop PSDs with very precise layer naming and stacking. Animation gives us more control and flexibility over the message and dialog, lowers production costs and eases collaboration over long distances, as there is no “source footage” to share. Once everyone else realized the simpler workflow possibilities and increased level of creative control offered by that new animation process, they were excited to pioneer this new approach. Ultimately, after being inspired by the preview releases of Adobe Character Animator, I decided to pursue a new digital approach to brick filming (a film made using Legos), which is traditionally accomplished through stop-motion animation. When we first started planning for the series, we considered using live action. Back in October I presented our workflow during Adobe Max in LA, and I wanted to share it with postPerspective’s readers as well. The show is created with a workflow that weaves through a variety of Adobe Creative Cloud apps. ![]() The show takes place in Grounds of Freedom, a coffee shop where a variety of animated mini-figures gather to discuss freedom and its application to present-day cultural issues and events. After a year of meetings, experimentation and work we finally started releasing finished episodes on YouTube. Over the past year I have been directing the effort and working with a team of people across the country who are helping in various ways. ![]() In a departure from my normal film production technology focus, I have also been working on an animated web series called Grounds of Freedom.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |